The wolf among us bigby wolf forms4/16/2023 He is on the ground level, dealing with people directly and seeing their problems up close. However, there are problems with only looking at the macro level of the situation.īigby doesn’t see things from such a vantage point. The Crooked Man is presented as the boss of an organized crime outfit in the fables’ world, but he has achieved a status where it would be more accurate to categorize him as being something quite like a corrupt bank or a proprietor of hedge funds. Additionally, they are disrupting the political will and the ability to end the inequities in the system. Snow is correct that the Crooked Man and his organization does need to be dealt with as they are not only committing crimes in the name of their own greed, but actively causing the economic downturn that allowed them to gain a foothold in so many lives. She wants to help those struggling on the bottom rungs of fables society, but any of her efforts are going to be hampered by the embezzlement, physical intimidation, and wage slavery that their enemies are oppressing the community with. These people, the Tweedles, Ichabod Crane, Bloody Mary, and the Crooked Man, are criminals, and once they have been removed, the process of helping fables in need can begin in earnest. She wants to reform the system by burning away those undermining it and all the obstacles that these individuals have been erecting. Snow represents a new order that is yet to be established in Fabletown. The player’s choices come in how they wish to remove the rot that has been allowed to fester. While Bigby Wolf and Snow White may be complicit in the ill functioning home office as employees of it, they both still want what is best for the community above all else. But because the system is broken does not mean that individuals themselves are tainted. ![]() The system in the fables’ community is horribly broken and corrupt. Parallel to the personal paragon/renegade dichotomy is one of order vs. ![]() However, many of the choices have philosophical implications beyond one gruff detective’s own behavior and how much other people like him. That can be an even greater influence on how a player chooses to proceed more than how they wish to behave within a vacuum. And like The Walking Dead, The Wolf Among Us keeps track of your relationships with other characters. The Wolf Among Us is a detective story, so when Bigby is not in a violent situation, this option is represented by a choice to follow procedure or to play by his own rules. The constant character choice highlighted by the game is whether or not Bigby gives into his baser impulses. Each situation that he gets into is tainted by how much he is willing to leash or unleash his inner wolfish nature. In the game, Bigby’s choices usually boil down to a Mass Effect style paragon/renegade dichotomy. ![]() Despite how it may look on the surface, The Wolf Among Us doesn’t follow this logic exactly, but instead builds on the idea of options not being built on a binary system at all. And even then, minimizing harm was a matter of opinion as different players found themselves with different priorities, such as which characters they cared most about and wanted to see harmed least. Suddenly the player wasn’t trying to maximize benefits for the sake of gameplay, but only to minimize harm. Telltale challenged this standard approach to morality in games with 2012’s The Walking Dead by presenting the player every opportunity that it could muster two terrible options as the player’s choice. These weren’t moral choices at all, but mathematical problems hidden behind a thin veil of fiction. In fact, most games boiled down to a single choice that the player was forced to make over and over. Those who tried to play as a character with some amount of complexity were summarily punished because the game system required the player to maximize one side or the other in order to get access to the best items, abilities, or what have you. Games built around such offerings nearly always boiled down to whether you wanted to play a good, traditionally heroic character or one who was a bit of a prick. Up until very recently, one of the ideas that was getting all the buzz in video games was the concept of offering “moral choices” to players.
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